Experience
July 2025 - Present
Associate QA Tester: Online Services
Rockstar Games
Identifying, investigating, clarifying and documenting defects encountered during testing.
Testing all Rockstar online services, updates, live events and maintenance for supported titles.
Testing all Rockstar online services related features for all upcoming titles and title updates.
Testing all Rockstar online services admin/customer support tools for supported/upcoming titles.
Testing all Rockstar Games websites updates, including the Rockstar Store.
Testing Rockstar Games Launcher and associated tools.
Sep 2024 - Jan 2025
Game Designer
Whisper of Truth
PSX Horror developed in Unreal Engine 5.
Designed and developed vent traversal system.
Implemented ability to swap between Keyboard and Controller seamlessly.
Worked on game code optimisation.
Implemented player controls and interactions.
Created object and interaction outline shader.
May 2024 - Aug 2024
Developer
Bones & Bravery
Action-Adventure game developed in Unreal Engine 5.
Developed multiple gameplay systems (Inventory, Weapon swapping, Combat and NPC dialogue).
Designed Menu and player UI.
Created animations for both the player and enemies.
Designed a dungeon level with traps and enemies.
Sep 2023 - Oct 2024
MSc Games Design
University of Staffordshire
Developed an Action-Adventure game with exploration, puzzles, quests and combat.
Developed a unique horror game with various game elements like jump scares, enemy AI, puzzles, tools and more.
Researched and authored a paper on gamification’s educational applications.
Developed a local coop prototype with Unreal Engine utilizing both visual scripting and C++.
Developed multiple short games that focus on game feel and polish.
Sep 2020 - Jun 2023
BSc Games Technology
University of the West of England
Developed games in C++, C#, and Python.
Created 3D environments and game assets with Autodesk Maya.
Used the Unity engine to create multiple short games and various gameplay features.
Participated in multiple game jam projects.
Utilized the Unreal Engine to create a dungeon level experience.
Recreated DOOM with both blueprinting and C++ code.
Worked on a large team game project spanning multiple months, involving over 40 students.
Produced multiple short games whilst managing a small team.