Experience

EXPERIENCE

July 2025 - Present

Associate QA Tester: Online Services

Rockstar Games

  • Identifying, investigating, clarifying and documenting defects encountered during testing.
  • Testing all Rockstar online services, updates, live events and maintenance for supported titles.
  • Testing all Rockstar online services related features for all upcoming titles and title updates.
  • Testing all Rockstar online services admin/customer support tools for supported/upcoming titles.
  • Testing all Rockstar Games websites updates, including the Rockstar Store.
  • Testing Rockstar Games Launcher and associated tools.
  • Sep 2024 - Jan 2025

    Game Designer

    Whisper of Truth

  • PSX Horror developed in Unreal Engine 5.
  • Designed and developed vent traversal system.
  • Implemented ability to swap between Keyboard and Controller seamlessly.
  • Worked on game code optimisation.
  • Implemented player controls and interactions.
  • Created object and interaction outline shader.
  • May 2024 - Aug 2024

    Developer

    Bones & Bravery

  • Action-Adventure game developed in Unreal Engine 5.
  • Developed multiple gameplay systems (Inventory, Weapon swapping, Combat and NPC dialogue).
  • Designed Menu and player UI.
  • Created animations for both the player and enemies.
  • Designed a dungeon level with traps and enemies.
  • EDUCATION

    Sep 2023 - Oct 2024

    MSc Games Design

    University of Staffordshire

  • Developed an Action-Adventure game with exploration, puzzles, quests and combat.
  • Developed a unique horror game with various game elements like jump scares, enemy AI, puzzles, tools and more.
  • Researched and authored a paper on gamification’s educational applications.
  • Developed a local coop prototype with Unreal Engine utilizing both visual scripting and C++.
  • Developed multiple short games that focus on game feel and polish.
  • Sep 2020 - Jun 2023

    BSc Games Technology

    University of the West of England

  • Developed games in C++, C#, and Python.
  • Created 3D environments and game assets with Autodesk Maya.
  • Used the Unity engine to create multiple short games and various gameplay features.
  • Participated in multiple game jam projects.
  • Utilized the Unreal Engine to create a dungeon level experience.
  • Recreated DOOM with both blueprinting and C++ code.
  • Worked on a large team game project spanning multiple months, involving over 40 students.
  • Produced multiple short games whilst managing a small team.