About

I am a game designer with experience in object-oriented programming in Unity and Unreal Engine. I have a strong grasp on the game development pipeline and plenty of experience working in large teams.

Throughout my years of developing projects, I have learned how to break down game mechanics to understand them and design the systems that are required for them. I am always focused on iterating upon designs through various tests and feedback. I worked on creating rewarding experiences based on different player actions, whether this be quest completion or through world exploration.

I’ve worked with multiple game engines along with the languages associated with them to build systems, create unique gameplay features and develop engaging experiences.