Alireza Moazami

Game Developer with a strong passion for games design and programming.

Inbound MSc Games Design Graduate from Staffordshire University.

Doom and Duke: Save The World

Doom guy & Duke Nukem team up in this short local coop prototype game made in UE5.

Mughead (A Cuphead Demake)

An atari 2600 style recreation of the Floral Fury Boss Fight from Cuphead.

Root Odyssey

A farming game with a focus on planting various vegtables to earn money and expand your farm.

Untitled

A short found footage style horror game experience with a focus on game feel and sound.

Pizza Time

A retro inspired arcade pizza delivery game.

Unreal Engine Level Design

Complete Level made in Unreal Engine with interactions, traps, custom movement and cutscenes.

Chronic Fatigue Syndrome (CFS) Educational Prototype

A serious game research project with the aim to help educate more people about CFS.

Locked In

A PSX style horror game.

Maya Modelling

Corridor created in Maya with animations throughout the corridor.

Breakout

Breakout created with C++ in SFML.

Space Invaders

Space Invaders with multiple difficulties created using C++ in SFML.

Angry Birds

Angry Birds created with C++ in SFML.

Skills

Game Engine Skills

Unreal Engine

Unity

Technical Skills

Blueprints (Visual Scripting)

C++

C#

Python

HTML

3D Software Skills

Blender

Autodesk Maya

Additional Skills

Github

Photoshop

Microsoft Teams

Slack

Trello

JIRA

Microsoft Excel

Microsoft Word

Design Skills

  • Game design documents
  • Game mechanic design
  • Level design
  • Systems design
  • UI design
  • Prototyping
  • Game Balancing

Soft Skills

  • Communication
  • Teamworking
  • Problem-Solving
  • Critical Thinking
  • Pitch & Presentation
  • Adaptability
  • Time Management

About Me

  • From a young age, I had an interest with how games were made and this interest became stronger as I got older which led me down the path of learning game development.

    Throughout my years of study, I have been able to learn how to break down current game mechanics to understand what makes them fun and design my own mechanics to replace them.

    I’ve worked with multiple game engines along with the languages associated with them to create unique gameplay features, engaging experiences, and fun and engaging experiences.

    I’ve learned how to work within a team and how as a team leader I should work to manage and delegate tasks correctly whilst simultaneously providing constructive feedback and support to the team.

Contact

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